Mobile Actionscript 3 Basics Tutorial

14 Nov

Tons of Actionscript 3 For You To Begin Creating Apps for Mobile Devices like the Android or iPhone.

Course Topics: Accelerometer

The adventure begins here. We’ll take a look at using Flash CS5, Actionscript 3 and Device Central to test an application that uses your device’s accelerometer to roll a marble around. The virtual phone in Device Central can also be used to test with (Device Central is included with Flash CS5 )

After the accelerometer code is in place, we’ll make the project a bit more interesting and add some collision detection and a timer to reset the board.

Multi-touch Input

This course takes a look at the various ways of adding touch input to your Flash CS5 app or swf. Touch-enabled devices that are running Flash Player 10.1 or higher can make use of this functionality, so you don’t necessarily have to be exporting your Flash project to an application. This code could be used for a Flash movie played within the browser.

We’ll look at detecting states like: touch begin, move, end, rollover, rollout, as well multiple touches, pressure, the size of the area you are touching, your primary touch target, and much more.


This part teaches how to add Gesture recognition to your Flash CS5 project. Gestures are finger actions like pinching, swiping, panning , rotating, two finger tapping or long-pressing. Example files are created for each gesture and we’ll look at some of the pro and cons to using Gestures vs Touch Input.

Google Maps and Geolocation

This tutorial goes over downloading and installing the Google Maps Component for Flash (which can be used for your mobile or non-mobile Flash projects). We’ll look at plugging in a latitude and longitude and adding the zoom and map view types to your Flash Google Map.

Finally we’ll check out the Actionscript 3 used for detecting the geolocation of your device (the latitude and longitude) and plugging that into the Google Map.


Yes thats a screenshot of a zombie-style dress-up game. Why not right. So in this tutorial you’ll see how to save an image from your Flash movie to your device’s camera roll (or media gallery). This has been successfullly iPhone and Android tested. You can save either the entire stage, portion of it, or specific movieclips. This little bit of code could be the foundation of MANY kid’s apps.

Also we’ll look at how to pull in an image from the camera roll to your Flash movie (successfully tested on the Android butthe iPhone doesn’t want to make this happen yet)


We’ll take a quick look at the Actionscript 3 code to detect a change in orientation on your device, then optionally change the appearance of your objects on stage (or do anything else).

Exporting an iPhone App

This lesson will teach you how to export your Flash CS5-created iPhone or iPad and install it on your device. You will need to sign up for Apple Developer program to fully test your app (and eventually to submit it to the Store)

Exporting an Android App

This two video course goes over testing your AIR to Android app on either a device (in my case the Samsung Galaxy Tab) or using the emulator from the free Android SDK.

Store Link at

Affiliate Builder Link for this product:
Affiliates should replace the ##### with their Affiliate ID. Register for your ID here
Affiliates will earn a fee for ANY product purchased on CartoonSmart by a referral not just the product they initially land on.

Thumbnail Image:

Leave a comment

Posted by on November 14, 2011 in Actionscript 3 Tutorials, Flash Tutorials


Tags: , , , , , , , , , , , , , , , , , , ,

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: