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CartoonSmart launches GameArtPartners.com!

CartoonSmart launches GameArtPartners.com

 

GameArtPartners.com is officially open! So what is it? Just another royalty free art site?? Weeeeell, not exactly. This site is dedicated only to game art. And to be more exact, curated game art. GameArtPartners will house the best art I can find to sell, whether that means creating it myself or not selling at all. Like CartoonSmart, I have to know a product is great before it gets sold, and this site will be no different. 

A few months ago I went looking for sites specializing in game art. There are a few, but what stood out to me is the majority of them relied on user-submited uploads that really had no consistency in style or quality. Thats a problem. If you were lucky enough to find some 2D art that really gelled with your app, you probably weren’t going to find much more of it. At least not by a different author. Or not without doing exhaustive searches to weed through all the uploads that were uploaded just for the sake of it. I’ve always believed in quality over quantity.

GameArtPartners will also give me a quicker way to offer assets for the Fantastic Worlds iOS Starter Kit. Adding a new product is a lot more streamlined than what (I feel like) I have to do through CartoonSmart. Plus for any art I create for GameArtPartners I’ll be adding property lists, textures atlases, and asset catalogs that users can copy and paste right into their Fantastic Worlds Xcode projects. This will remove all the grunt work for users of the kit (and eliminate possible user errors in integrating the art). So imagine the fun of having your art all ready to go with your project. 

GameArtPartners is a vendor based site, and (as of the launch) we’ve already got two of CartoonSmart’s best authors, Zuhria and Justin Cook selling along with my own work. Zuhria’s third Sprite Bundle is already for sale!  So if you’ve got the art chops, let us know by showing off some of your work. Just keep in mind, to be considered as an artist to sell game art, we’d like to see some game art you’ve done (always helps!). Thanks!

 

 

 

 

 
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Posted by on August 27, 2014 in Uncategorized

 

Brand New Affiliate Site for the Fantastic Worlds iOS Starter Kit

Some of our affiliates prefer a trimmer, slimmer sales page for our products, and thats why our latest, greatest iOS Starter Kit is getting it’s own website.   The site currently features just the Fantastic Worlds iOS Starter Kit for Side Scroller, Top Down or Isometric viewed Role Playing Games. Phew thats a mouthful. It makes awesome 2D platformers is one way of putting it. It also makes awesome Zelda style games.

iOS Starter Kit

Features include: a team of players, physics based worlds, animated enemies, weapons, equitable inventory, collectibles, in-game currency, In-App Purchase and Parental Gates, and much more.

 

If you would like mention the starter kit, and potentially make a $45 affiliate fee in promoting the kit, here’s the details…

Affiliate Builder Link for this product: http://www.payloadz.com/go/jump?id=2613824&aff_id=#####   (jumps to iOSStarterKits.com)

Affiliates should replace the ##### with their Affiliate ID. Register for your ID here

If you would like to send visitors to the main CartoonSmart site (which has all of our products for you to potentially earn commissions from) you can use the link below…

Affiliate Builder Link for this product: http://www.payloadz.com/go/jump?id=2605501&aff_id=#####   (jumps to CartoonSmartKits.com)

You can use the images below to help promote. Thanks!

 
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Posted by on May 7, 2014 in App Templates, Starter Kits

 

Story Tellers iOS Starter Kit – Create interactive books, puzzles, sticker apps, and more!

Story Tellers iOS Starter Kit

Story Tellers iOS Starter Kit

Zero Programming Needed!

The Story Tellers iOS Starter Kit was made to help you create a highly immersive environment for whatever tale you want to tell. The App Store has an amazing number of users who are more than willing to listen to a well-told story (and pay for a good one). The best ones have sounds, animations, special FX and interactivity. And that’s not just an opinion, it is also what Apple wants to see from apps that are being submitted as “Books” to their store. A simpler, more regular book would be better off distributed in the iBookstore.

This kit is made with that distinction in mind. You are going to learn how to customize your story book app with incredible features making it submittable to the Apple Store as an App in the “Books” category, using the Xcode project, documentation videos, and free setup guides in either Multi-Touch eBook format or PDF.

Don’t worry, it won’t take much work beyond supplying some fantastic creative assets on your end, and it won’t involve ANY programming!

What’s a Property List?

So you don’t have to do ANY programming with this kit, everything is created using a Property List file. Below is an example of some of the first few properties in the kit, used to add an “intro image” to your app. The Keys in the left column are never edited. You simply provide Values in the right column. So for example, below the intro_image.png file is being seen for 2 seconds, will spend another 2seconds transitioning to the next page, and that transition effect will bePageFlipForward (which resembles a page flip).

property_list

Everything you read below or see described on this page is created through basic settings in the Property List file. It might sound intimidating that the kit includes 50 pages of documentation, but most of it simply describes possible values for the Property List. In many cases, these are simple YES or NO values to enable or disable what’s possible.

So What’s Possible?

Quite a lot! The free Multi-Touch eBook / PDF documentation has a lengthy section to help you brainstorm some ideas using this kit, but I’ll sum up some of that here (or go ahead and download the guides linked up in the next column)…

– Unlimited layers of images and scrolling backgrounds. Images can have their own animated transitions onto the page, like fades, movements, rotations or scaling.

– Particle systems, premade systems like snow, fire, smoke, fireworks, suns, can all be customized to create your own FX (the full list is in the documentation).

– Interactivity, any image can be touched to interact with other images, trigger sounds, go to URL’s, and a lot more!

– Drag image or particles, set objects to follow the user’s touch. This creates some very cool possibilities with particles.

– Any image can be animated with as little as 1 frame or hundreds. Animations can be looped and played / stopped through interactions. Looping animations can also play sounds.

– Lots of page transition options, the popular page flip effect isn’t your only option. Others include sliding right, left, top, bottom, clockwise, and more (the full list is in the documentation). The Kit also supports Hebrew or Arabic style books to simulate reading back to front.

– Run-on / continuous pages, for example one page can seemlessly slide into another page, creating the illusion of one really long piece of art. Transitions can slide up or down too, so you could create a really tall book as well. You could even include 4 directional arrows to navigate up, down, left or right!

– Puzzle or Sticker pages, with drag-n-lock-to a location functionality. One image acts as a “sticker” or puzzle piece, that snaps to a “base” image inheriting it’s size, location and rotation.

– Assembly Board pages, give readers “parts” to drag around and let them assemble their own creations. This is similar to a sticker app, but we’ve added built in features for removing parts (drag them over a trash icon), or moving the parts above or below other ones (by dragging them over up or down icons).

– Add Video, play video files fullscreen or at custom sizes. Videos can play with or without the standard controls.

– Save the Screen to the Camera Roll, let your readers capture the moment by adding a button to your app to save the current screen to their photo library.

– Quizzes, tap the right answer to proceed to the next page.

– Choose Your Own Adventure style reading, give readers multiple paths through your book. Essentially you can create multiple books in one book by just jumping around to different pages or chapter beginnings (this can also be used to support multiple languages).

– Sound Machines, create a virtual beat box, or a soothing sound machine using the looping background audio properties

 Page Narration, include a narration track on each page. Images can also trigger sound files to play, so narration could be included at any time.

– Randomness, image or particles can appear at random locations. For example, a single button could be pressed to spawn twinkling stars randomly in the night sky.

– Movements, Rotations, Scaling, Fading, & Flipping are all built in properties for each image. Set a start and finish value for each transformation (which can also be reversed and looped).

– Smash things, create images that explode when pressed and make a funny noise. Kids love these apps.

– Add back stuff, repopulate the page with images that have already been seen & removed by simply using the same property list data again to add back the image.

– Listeners, added in version 1.5, you can now “listen” for certain events. Trigger something to happen when a puzzle is completed or when a certain number of images are removed / tapped. For example, you could “turn on” three light switches and add another image when that happens.

– Twitter, an image can open a Tweet window with an auto-filled in message.

– Easy Reorganizing, simply drag and drop pages in the property list to change the book order.

– Custom Index, create an index that goes to any page of your book. Any image can jump to any page of the book.

 “Special” Pages, not every page has to be included in the primary reading order of the book. You might want a page that is only seen when requested. For example, you could include a map of the setting of your book.

– Landscape or Portrait, your choice.

 In-App Purchase ready, your book can be free, paid or in-app purchasable. There’s nothing to change code-wise, just a little extra setup in iTunes Connect if you want to include an in-app purchase (details are in the documentation for adding the Buy Book and Restore Purchases button).

– Demo Copy Included, your purchase includes a demonstration copy of the kit, as well as the same starter kit without any significant modifications or added resources. The demo copy includes 5 pages used for testing some of the functionality (the same one seen in the video demo).

story_tellers_cover

The Documentation

Your purchase includes both text and video documentation, but to whet your appetite for this kit, we’re giving away every bit of it for free. In the next column, you can find links to download the Multi-Touch eBook version of the guide (for your iPad), a PDF version of the guide (for your Mac, PC, iPhone or other devices), and links to the video documentation/demonstration.

The eBook version should be downloaded directly to your iPad or iPad mini.

Download Link #1 – iBookstore (will notify you when updates are available)
Download Link #2 – Alternate option (use if your country isn’t on iBookstore)

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Posted by on March 15, 2013 in App Templates, iPhone and iPad Apps

 

Zombies Assembled – Photoshop Tutorial

Five Zombified Drawing Exercises with Adobe Photoshop!

Justin Cook, teaches his first Photoshop course for CartoonSmart with a fantastic three parter on Zombie illustration.

Part 1: Sketching – Watch as Justin draws each of the five characters, and shares tips that you’ll only hear from a professional illustrator.

Part 2: Inking – Even old pros to Photoshop can probably use a refresher in inking. Justin combines the pressure senstive brush tools and the pen tool to paint a beautiful layer of ink with an emphasis on line variety.

Part 3: Coloring – Using dedicated layers for color, Justin finishes up these masterpieces with shading and color.

For more info visit the Zombies Assembled Sales page at CartoonSmart.com

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Posted by on November 9, 2012 in Adobe Photoshop

 

Tradigital Animation Bundle Package

 This Package Bundle Includes both of our Tradigital Animation Courses for Adobe Flash (or any animation software). You can find details on both courses below…

Head Movements Video Tutorial:

Conan Sinclair is a full time freelance animator working on cartoons and game projects in Victoria, Australia. He has prepared an amazing four hour course on the “tradigital” skills he uses in his work.

Part 1 – This first part covers basic animation techniques applicable to any program you choose to animate with, but the instructor does spend some time early on teaching a few of the tools within Flash that he will be using throughout this series of lessons.

Part 2 – Learn how to do a head turn animation, starting with two key poses, then working with timing, ease-in and out’s, and in-between frames.

Part 3 – How to get more flexibility in your animation when going from one keypose to another.

Part 4 – This part covers dialogue animation using mouth shapes (or phonemes) and then the instructor brings in an audio file to sync an animation to.

Part 5 – This last part teaches how to clean up your animation, paint in a more polished, professional look to your frames, then include Layer effects to add a variety of styles to your final piece.

Body Mechanics Video Tutorial:

In this tutorial, Conan will be tackling the following topics:

Part 1 – Body Mechanics Basics. This lesson teaches the basics of how to make your body animations look real. Even though in a cartoon world anything is possible, there’s still some “rules” to play by. You can’t have joints bending every which way, and that’s one of the things this part looks into. The second half of this lesson teaches a simple animation exercise by making a body move from one side to another.

Part 2 – Jumping is a great movement exercise where you can get an appreciation for weight.

Part 3 – Sitting and Standing. Think about how often a character on TV gets up or sits down in a scene. In your own animations, you’ll find this a useful exercise to add some movement to a scene where your characters might otherwise only be talking.

Part 4 – Walk Cycles. The next few lessons focus on every animators favorite (or possibly most dreaded) sequence: the walk/run cycle. Conan teaches his method of breaking these down into four manageable key poses, which he then adds in-betweens to.

Part 5 – Run Cycles. Runs are similar to walks in that you’ll learn to create four key poses of the cycle, but this time with a bounding motion to it, and the faster the run, the more of a lean is added to the character.

Part 6 – Advanced Movements. This final lesson converts our side view cycles into front view and three-quarter view cycles, which can be a real test for new animators. Conan also teaches a walk cycle with a “double bounce” movement.

For more info visit the Tradigital Animation Tutorial Bundle Package sales page at CartoonSmart.com

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Affiliate Builder Link for this product: http://www.payloadz.com/go/jump?id=1660162&aff_id=#####

Affiliates should replace the ##### with their Affiliate ID. Register for your ID here
Affiliates will earn a fee for ANY product purchased on CartoonSmart by a referral (not just the product they initially land on).

Affiliates are welcome to use any of these images in mentioning the product on their blogs, websites, or Twitter…
 
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Posted by on August 22, 2012 in Animation

 

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Tradigital Animation Tutorial – Body Mechanics

Tradigital Animation Tutorial Using Flash  (or your choice of software)

Conan Sinclair has taught an incredible followup to his first“Tradigital” tutorial which focused on animating the head, with an obvious sequel: how to animate all the rest of the body! And like all great sequels this one is 2 hours longer than the first!

In this tutorial, Conan will be tackling the following topics:

Part 1 – Body Mechanics Basics. This lesson teaches the basics of how to make your body animations look real. Even though in a cartoon world anything is possible, there’s still some “rules” to play by. You can’t have joints bending every which way, and that’s one of the things this part looks into. The second half of this lesson teaches a simple animation exercise by making a body move from one side to another.

Part 2 – Jumping is a great movement exercise where you can get an appreciation for weight.

Part 3 – Sitting and Standing. Think about how often a character on TV gets up or sits down in a scene. In your own animations, you’ll find this a useful exercise to add some movement to a scene where your characters might otherwise only be talking.

Part 4 – Walk Cycles. The next few lessons focus on every animators favorite (or possibly most dreaded) sequence: the walk/run cycle. Conan teaches his method of breaking these down into four manageable key poses, which he then adds in-betweens to.

Part 5 – Run Cycles. Runs are similar to walks in that you’ll learn to create four key poses of the cycle, but this time with a bounding motion to it, and the faster the run, the more of a lean is added to the character.

Part 6 – Advanced Movements. This final lesson converts our side view cycles into front view and three-quarter view cycles, which can be a real test for new animators. Conan also teaches a walk cycle with a “double bounce” movement.

Video Preview

[vimeo https://vimeo.com/47741276]

For more info visit the Tradigital Animation Tutorial sales page at CartoonSmart.com or click the image below….

 

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Affiliates should replace the ##### with their Affiliate ID. Register for your ID here
Affiliates will earn a fee for ANY product purchased on CartoonSmart by a referral (not just the product they initially land on).

Affiliates are welcome to use any of these images in mentioning the product on their blogs, websites, or Twitter…
 
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Posted by on August 22, 2012 in Animation

 

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Tradigital Animation Tutorial – Head Movements

Tradigital Animation Tutorial Using Flash  (or your choice of software)

“Tradigital”, if you haven’t figured it out already, is an industry word combining “traditional” and “digital”. The days of pencil and paper animation at most studios are long gone but that doesn’t mean those same frame-by-frame techniques can’t live on with our tools du jour. There are still old-timers teaching the young-bloods how to animate the old fashioned way, one drawing at a time. We couldn’t find one of those old-timers to teach this course though, so we’ve got Conan Sinclair instead!

Conan is a full time freelance animator working on cartoons and game projects in Victoria, Australia. He has prepared an amazing four hour course on the “tradigital” skills he uses in his work.

Part 1 – This first part covers basic animation techniques applicable to any program you choose to animate with, but the instructor does spend some time early on teaching a few of the tools within Flash that he will be using throughout this series of lessons.

Part 2 – Learn how to do a head turn animation, starting with two key poses, then working with timing, ease-in and out’s, and in-between frames.

Part 3 – How to get more flexibility in your animation when going from one keypose to another.

Part 4 – This part covers dialogue animation using mouth shapes (or phonemes) and then the instructor brings in an audio file to sync an animation to.

Part 5 – This last part teaches how to clean up your animation, paint in a more polished, professional look to your frames, then include Layer effects to add a variety of styles to your final piece.

Video Preview

[vimeo https://vimeo.com/46901480]

For more info visit the Tradigital Animation Tutorial sales page at CartoonSmart.com or click the image below….

——————————————————————————————

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Affiliates should replace the ##### with their Affiliate ID. Register for your ID here
Affiliates will earn a fee for ANY product purchased on CartoonSmart by a referral (not just the product they initially land on).

Affiliates are welcome to use any of these images in mentioning the product on their blogs, websites, or Twitter…
 
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Posted by on August 10, 2012 in Animation

 

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