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Category Archives: iPhone and iPad Apps

Brand New Affiliate Site for the Fantastic Worlds iOS Starter Kit

Some of our affiliates prefer a trimmer, slimmer sales page for our products, and thats why our latest, greatest iOS Starter Kit is getting it’s own website.   The site currently features just the Fantastic Worlds iOS Starter Kit for Side Scroller, Top Down or Isometric viewed Role Playing Games. Phew thats a mouthful. It makes awesome 2D platformers is one way of putting it. It also makes awesome Zelda style games.

iOS Starter Kit

Features include: a team of players, physics based worlds, animated enemies, weapons, equitable inventory, collectibles, in-game currency, In-App Purchase and Parental Gates, and much more.

 

If you would like mention the starter kit, and potentially make a $45 affiliate fee in promoting the kit, here’s the details…

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If you would like to send visitors to the main CartoonSmart site (which has all of our products for you to potentially earn commissions from) you can use the link below…

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Posted by on May 7, 2014 in App Templates, Starter Kits

 

Story Tellers iOS Starter Kit – Create interactive books, puzzles, sticker apps, and more!

Story Tellers iOS Starter Kit

Story Tellers iOS Starter Kit

Zero Programming Needed!

The Story Tellers iOS Starter Kit was made to help you create a highly immersive environment for whatever tale you want to tell. The App Store has an amazing number of users who are more than willing to listen to a well-told story (and pay for a good one). The best ones have sounds, animations, special FX and interactivity. And that’s not just an opinion, it is also what Apple wants to see from apps that are being submitted as “Books” to their store. A simpler, more regular book would be better off distributed in the iBookstore.

This kit is made with that distinction in mind. You are going to learn how to customize your story book app with incredible features making it submittable to the Apple Store as an App in the “Books” category, using the Xcode project, documentation videos, and free setup guides in either Multi-Touch eBook format or PDF.

Don’t worry, it won’t take much work beyond supplying some fantastic creative assets on your end, and it won’t involve ANY programming!

What’s a Property List?

So you don’t have to do ANY programming with this kit, everything is created using a Property List file. Below is an example of some of the first few properties in the kit, used to add an “intro image” to your app. The Keys in the left column are never edited. You simply provide Values in the right column. So for example, below the intro_image.png file is being seen for 2 seconds, will spend another 2seconds transitioning to the next page, and that transition effect will bePageFlipForward (which resembles a page flip).

property_list

Everything you read below or see described on this page is created through basic settings in the Property List file. It might sound intimidating that the kit includes 50 pages of documentation, but most of it simply describes possible values for the Property List. In many cases, these are simple YES or NO values to enable or disable what’s possible.

So What’s Possible?

Quite a lot! The free Multi-Touch eBook / PDF documentation has a lengthy section to help you brainstorm some ideas using this kit, but I’ll sum up some of that here (or go ahead and download the guides linked up in the next column)…

– Unlimited layers of images and scrolling backgrounds. Images can have their own animated transitions onto the page, like fades, movements, rotations or scaling.

– Particle systems, premade systems like snow, fire, smoke, fireworks, suns, can all be customized to create your own FX (the full list is in the documentation).

– Interactivity, any image can be touched to interact with other images, trigger sounds, go to URL’s, and a lot more!

– Drag image or particles, set objects to follow the user’s touch. This creates some very cool possibilities with particles.

– Any image can be animated with as little as 1 frame or hundreds. Animations can be looped and played / stopped through interactions. Looping animations can also play sounds.

– Lots of page transition options, the popular page flip effect isn’t your only option. Others include sliding right, left, top, bottom, clockwise, and more (the full list is in the documentation). The Kit also supports Hebrew or Arabic style books to simulate reading back to front.

– Run-on / continuous pages, for example one page can seemlessly slide into another page, creating the illusion of one really long piece of art. Transitions can slide up or down too, so you could create a really tall book as well. You could even include 4 directional arrows to navigate up, down, left or right!

– Puzzle or Sticker pages, with drag-n-lock-to a location functionality. One image acts as a “sticker” or puzzle piece, that snaps to a “base” image inheriting it’s size, location and rotation.

– Assembly Board pages, give readers “parts” to drag around and let them assemble their own creations. This is similar to a sticker app, but we’ve added built in features for removing parts (drag them over a trash icon), or moving the parts above or below other ones (by dragging them over up or down icons).

– Add Video, play video files fullscreen or at custom sizes. Videos can play with or without the standard controls.

– Save the Screen to the Camera Roll, let your readers capture the moment by adding a button to your app to save the current screen to their photo library.

– Quizzes, tap the right answer to proceed to the next page.

– Choose Your Own Adventure style reading, give readers multiple paths through your book. Essentially you can create multiple books in one book by just jumping around to different pages or chapter beginnings (this can also be used to support multiple languages).

– Sound Machines, create a virtual beat box, or a soothing sound machine using the looping background audio properties

 Page Narration, include a narration track on each page. Images can also trigger sound files to play, so narration could be included at any time.

– Randomness, image or particles can appear at random locations. For example, a single button could be pressed to spawn twinkling stars randomly in the night sky.

– Movements, Rotations, Scaling, Fading, & Flipping are all built in properties for each image. Set a start and finish value for each transformation (which can also be reversed and looped).

– Smash things, create images that explode when pressed and make a funny noise. Kids love these apps.

– Add back stuff, repopulate the page with images that have already been seen & removed by simply using the same property list data again to add back the image.

– Listeners, added in version 1.5, you can now “listen” for certain events. Trigger something to happen when a puzzle is completed or when a certain number of images are removed / tapped. For example, you could “turn on” three light switches and add another image when that happens.

– Twitter, an image can open a Tweet window with an auto-filled in message.

– Easy Reorganizing, simply drag and drop pages in the property list to change the book order.

– Custom Index, create an index that goes to any page of your book. Any image can jump to any page of the book.

 “Special” Pages, not every page has to be included in the primary reading order of the book. You might want a page that is only seen when requested. For example, you could include a map of the setting of your book.

– Landscape or Portrait, your choice.

 In-App Purchase ready, your book can be free, paid or in-app purchasable. There’s nothing to change code-wise, just a little extra setup in iTunes Connect if you want to include an in-app purchase (details are in the documentation for adding the Buy Book and Restore Purchases button).

– Demo Copy Included, your purchase includes a demonstration copy of the kit, as well as the same starter kit without any significant modifications or added resources. The demo copy includes 5 pages used for testing some of the functionality (the same one seen in the video demo).

story_tellers_cover

The Documentation

Your purchase includes both text and video documentation, but to whet your appetite for this kit, we’re giving away every bit of it for free. In the next column, you can find links to download the Multi-Touch eBook version of the guide (for your iPad), a PDF version of the guide (for your Mac, PC, iPhone or other devices), and links to the video documentation/demonstration.

The eBook version should be downloaded directly to your iPad or iPad mini.

Download Link #1 – iBookstore (will notify you when updates are available)
Download Link #2 – Alternate option (use if your country isn’t on iBookstore)

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Posted by on March 15, 2013 in App Templates, iPhone and iPad Apps

 

Commander Cool iOS & Mac App Starter Kit


“Commander Cool” Starter Kit for Quick Setup of an iOS Universal App or Mac App Side Scroller Game

You want to build your own iPhone / iPad / Mac platformer game such as League of Evil ? Then start with a strong code foundation!

This starter kit includes the complete source code of “Commander Cool” for iPhone / iPad / Mac build with Cocos2d & Box2d, extensive code documentation and video documentation (accessible online or offline) covering every beginning step to modifying the app for yourself.

The code is 100% compatible with the latest version of Xcode 4.4, the code includes cocos2D (v1.0.1). The Xcode project builds successfully on the new iPhone 4S device, iPad 3, the 5.0 Simulator and Mac OS X 10.7 / 10.8

More Feature Details:

– Two Targets: iOS & Mac + Lite Version Target
– Use Box2D Physics Engine
– Custom Build Scripts for automated Deployment to TestFlight or HockeyKit
– Game Center Support: Achievements and Leaderboard
– Facebook integration (Share on Facebook)
– Twitter Integration (Share on Twitter) iOS 5 only
– Game analyze with Playtomic
– iRate integration
Media Assets Included…

– Sprites, Spritesheets, Backgrounds, Buttons, HUD – for iPhone / iPhone Retina & iPad / iPad Retina & Mac
– Tiled Map Editor Files
– Particles
– Sounds
– Background music
– Fonts
– 6 Map Examples!
– Zwoptex Files, ParticleDesigner Files, GlyphDesigner Files
– Raw Resources folder containing every animation sprite as a single image in normal, retina and ipad retina!
The Extra Special Cool Features….

Level Editing

Almost ALL the customization of the game can be done in Tiled Map Editor ( http://www.mapeditor.org ). You’ll work in this amazingly simple map editing program to save new .tmx files for each level you want to add to the game. This program is where you will draw background and foreground tiles, define collidable areas, and choose where to spawn Entities, Objects or Particles. You’ll even set the background image and background music for each level in the Tiled program.

The video documentation spends around 45 minutes building a level from scratch in Tiled and incorporating it into the Xcode project.
Class Types

Entities: Player, 3 different Enemies with different A.I.,& Tanks!
Objects: Collision Objects, Movable Objects, Drinks/Potions, Coins (Silver/Gold), Bullets, Trigger with Javascript scripting, Teleporter/Beamer, Laser, Checkpoints, Mines, Special Level Objects (Diamonds)
– Object Properties: damage, cure, score, pickable, collideable, triggerScript, sound
– Default Properties values in class files. Can be overwritten in the level editor.

Scenes

– Intro scene
– Start scene
– About scene with a WebView for about text
– Settings (sound / music on/off)
– Dynamic level selection scene (from a plist)
– Game finish / game over scene

Video Documentation 

Learn how to get started with the kit, build new levels, and change the artwork with an hour long video guide available with your purchase OR viewable now at https://vimeo.com/46833553

[vimeo https://vimeo.com/46833553 w=600]

For more info visit the Commander Cool Starter Kit sales page at CartoonSmart.com or click the image below….

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Posted by on August 3, 2012 in App Templates, iPhone and iPad Apps

 

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iOS Starter Kit and Tutorial Bundle

Over 20 Hours of High Definition Tutorial Videos!

Take part in our incredibly thorough mulit-session video series on Cocos2d and iOS App Development. You can find out complete details on the series here at the main tutorial sales page, but in short you’ll learn….

– How to get started with XCode and Cocos2d
– The basics of Cocos2d
– Using the accelerometer, adding touch events, Cocos2d actions (easy ways of fading, scaling, rotating, etc)
– Adding in-App purchasing to make money off a free release
– Animating with or without spritesheets
– Adding sounds and your own fonts to an app
– How to write your own classes
– How to use Box2d, an amazing physics engine!
– And much more! In fact, we’re still adding sessions to this series (buyers get download links emailed to them every time something new is added)

Awesome E-Book Starter Kit!

Publish a children’s book, comic book, photography gallery, reference guide, etc. All you need to provide is the pages and you’ve nearly got an ebook ready to sell in the App Store. For full details and a video preview visit the standalone E-book Starter Kit sales page, but in short you’ll get…

Three XCode Cocos2d Templates:

– One eBook template without code for In-App Purchasing
– One eBook template with code for In-App Purchasing
– One eBook template with code for In-App Purchasing and a lot of extra code for adding special FX, sound, etc.

Tutorial Videos on:

– Each Class file
– How to add sound FX & background audio to specific pages
– How to add animated images
– How to add buttons that reveal other images (great for kids books!)
– How to add special FX to your pages with just a few lines of code ( snow, rain, fire, sun, fireworks, sun, galaxies, and more)
– How to add an index to jump to pages or sections
– How to add an in-App purchase option to give part of the book away for free, and the rest for sale.

Wave Attack Game Starter Kit!

Create an App to fight off wave after wave of descending enemies, while picking up ammo and maintaining enough health to level up. You can swap out the art to make this a gory shooter game or silly kid’s game. You can visit the standalone Wave Attack Game Starter Kit sales page for full details and a demo video, but in short you’ll get…

Two XCode Cocos2d Templates…

One zombie attack version and another spaceship game version. The spaceship version includes code for animated ammo drops, a scrolling background, animated post-kill fx (explosions), various-style enemies, and has more sound FX included. For the most part, the code between the two versions is the same but depending on what style game you want to create and how much of your artwork is animated, you can choose which template is easier to modify.

Tutorial Videos

– A detailed video on creating the game from scratch
– Shorter videos for developers just looking to modify the templates
– Learn to add more ammo, with different collision diameters for striking enemies and strength variations
– Add more enemies. Change appearance and difficulty per level
– Add more sounds & background music for different levels
– Add background art for different levels

Angry Ninjas Game Starter Kit!

Ride the wave of success that sling shot games are seeing in the App Store and create your own popular game. All thats required is a bit of time on your part to build some fantastic levels and add your own artistic twist. We’ve done the hard part. Now you get to do the fun part!

Visit the standalone Angry Ninjas iOS Starter Kit sales page for full details and a demo video of the game in action, but in short you’ll get…
The XCode & Cocos2d Template:

– Thoroughly documented with easy to understand variable names.
– Uses Box2D, an advanced physics engine for realistic collisions
– Runs at 60fps on the iPhone 4, iPhone3GS, iPod Touch and iPad 1,2, 3.
– Supports high resolution images for the Retina Display iPhone & iPad 3.
– Supports as many levels as you want to build.
– High scores and completed levels are saved in NSUserDefaults
– You can set the number of characters to toss per level and how much score is required to pass the level.
– You can change the layers of background art on a per level basis. The clouds, hills, and ground plane are all separate scrolling pieces of art.
– Drop in your own .mp3 files for sound fx or background music.

2 Hours of Tutorial Video on:

– Each Class file
– Initial Setup
– Level building
– Modifying the art
– Adding animation
– And much more!

For more info visit the iOS Starter Kit and Development Bundle sales page at CartoonSmart.com

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Angry Ninjas Sling Shot Game Starter Kit for Building an iOS Universal App!

 Angry Ninjas Starter Kit: An Easy to Customize XCode Project PLUS High Definition Video Documentation

Sling shot games are quite popular in the App Store aren’t they? Well why not ride that wave and create your own popular app. This template is ready for you to make a great game out of it. All thats required is a bit of time on your part to build some fantastic levels and add your own artistic twist. We’ve done the hard part. Now you get to do the fun part!

Like all our iOS Starter Kits the project files are included with video guides (accessible online or offline) covering every detail of modifying the app for yourself.

Some Basics about the App Template:

  • Runs at 60fps on the iPhone 4, iPhone3GS, iPod Touch and iPad.
  • Supports high resolution images for the Retina Display iPhone.
  • Preference settings for the iPad or iPhone (for example, you can change things like the stack location, screen pan speed, throw power of the sling shot, etc by changing simple variables)
  • Uses Box2D, an advanced physics engine for realistic collisions (the same as another well-known sling shot game) We like the physics as they are, but you are welcome to toy with gravity, the accelerometer, or any other property to drastically change the game.
  • Supports as many levels as you want to build.
  • The in-game Menu will show 10 sections, and each section can have multiple levels. Players will have to complete all levels in a section before the menu unlocks that section to jump to.
  • Level progress is saved in the NSUserDefaults. So even if the game quits, players will have a variable saved for the number of levels they have completed.
  • High scores are also saved in NSUserDefaults
  • You can set the number of characters to toss per level and how much score is required to pass the level.
  • You can set bonuses per level for the number of characters that haven’t been used to pass the level.
  • You can change the layers of background art on a per level basis. The clouds, hills, and ground plane are all separate scrolling pieces of art.
  • Drop in your own .mp3 files for sound fx or background music.
  • Includes three sound preferences which get saved even if the player quits the game. So players can enable or disable Sound FX, Voice FX, or Ambient FX ( or Background Music )

The Extra Special Cool Features….

This wouldn’t be a “Cartoon” Smart Template if we didn’t add some easy ways to make this game really come alive with your own art and animation.

Here’s some of the artistic highlights…

  • It is incredibly easy to add a variety of shapes to your level’s stack with built in vector definitions for the collision environment. For example: squares, triangles, circles, trapezoids, parallelograms, hexagons, octagons, pentagons are preset properties for your stack object. Wanna know more? Skip to 00:07:21 for details in the demo video below
  • Includes two animated impact FX that can be played anytime a stack object breaks (you can add as many more as you like). Different FX animations can be applied to different objects or enemies.
  • Supports custom break animatiosn for stack objects or enemies. So if you want to include even more animation for a specific object breaking apart you can.
  • Stacks are incredibly easy to build. We recommend using an art program like Flash or Photoshop to design your stack then just copy the center x and y locations of each object into XCode. Skip to 00:18:53 for details in the demo video below
  • Two lines of very easy code add each stack object or enemy to the stack. All your properties for the object are defined in one line. Usually YES or NO values for options like: breaksFromNinja , hasAnimatedBreakFrames, damagesEnemy, breaksOnGround, makeImmovable. Skip to 00:10:44 for details in the demo video below.
  • Every Stack Object or Enemy can have a custom point value.
  • You can add as many different slingshot characters as you like, depending on level or the order they get thrown in.
  • Slingshot characters have different artwork frames for poses like “standing in line to be thrown”, “blinking” , “in air”, “roll”, “roll and impact”, or “on the ground”. You can add as many different poses as you like and choose when they appear.
  • Enemies can have damage factors. So it may take more than one collision with a ninja or stack object to damage the enemy enough to be destroyed. In our demo video you’ll notice the enemy gets a bandage or two after being collided.
  • Enemies can also have separate animated frames for breaking (for example, the enemy in the template disintegrates )
  • Choose between embedded images or a font for the post-object break Scores (which float above the object that broke). Currently the template uses images for scores in values of 100,500,1000, 5000 and 10000.

Wanna know a lot more? Check out this Demo Video of the Starter Kit…

Store Link at CartoonSmart.com

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Posted by on February 24, 2012 in App Templates, iPhone and iPad Apps

 

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iOs Ebook Starter Kit with Video Tutorials

Includes Three XCode Templates to Publish an iOS Book App PLUS Eleven High Definition Video Tutorials Explaining the Templates and How To Get Your App in the Store!

Add in your own images and publish a realistic page-turning book to your iPad immediately! Then add a little extra code to really make your book standout for inclusion in the App Store.

The three XCode templates are…

  • One eBook template without code for In-App Purchasing  (described in detail in videos 1-5 )
  • One eBook template with code for In-App Purchasing (described in video 6 )
  • One eBook template with code for In-App Purchasing and a lot of extra code (described in videos 7-10)

After watching the videos you’ll know how to…

  •  Add sound FX & background audio to specific pages
  •  Add animated images
  •  Add buttons that reveal other images (great for kids books!)
  •  Add special FX to your pages with just a few lines of code ( snow, rain, fire, sun, fireworks, sun, galaxies, and more)
  •  Add an index to jump to pages
  •  Add an in-App purchase option to give part of the book away for free, and the rest for sale.


At the very least, all you need to do to setup this book is replace the already included sequential images (page0.png, page1.png, and so on) with your own images. In landscape mode your images will be 1024 by 768. You’ve also got the option to include a cover page (named “page0_with_options.png”) which can include text over your book cover which instructs readers where to swipe or press to flip the page forward and back and how to get to the index. This alternate cover page can be seen when the app first loads, but if the viewer returns to this page later, they’ll see your usual cover art ( “page0.png” ). Other than that, you’ll just need to change a variable in the Constants.h file which specifies how many pages are in your book.

So in just a few steps, you can publish your book to your iPad. Getting approved for inclusion in the App Store takes just a little bit more work. We’ve included some short videos with example code to impress upon your App Reviewer that your book belongs in the App Store in the Books category. Without something extra, your book will probably get rejected with a note that it would be better off in the iBookStore. Basically meaning its not doing enough to be considered an “app”. The iBookStore is for books created in a different format than this template, and gets far less sales and searches than the App Store. But don’t worry,  its incredibly easy to add sounds, buttons, special FX, or animation that will get your app approved. Video tutorials 7-10 go into all that.

We’ve also included an initial setup video for beginners to XCode and app development. It will give you an overview of what you need to know about XCode to setup your app, and where to go in iTunes Connect and the Development Portal to sign your application and submit it. So while it would be great if you knew a bit of programming and had prior development experience, this template does not require it. Just watch the included videos!

Preview on Vimeo

 

Store Link at CartoonSmart.com

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Posted by on January 5, 2012 in App Templates, iPhone and iPad Apps

 

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Wave Attack Game Starter Kit for iPhone and iPad App Publishing


Wave Attack Game Starter Kit for iPhone and iPad App Publishing

App Description – Fight off wave after wave of descending enemies, while picking up ammo and maintaining enough health to level up. This is the basis of any number of games you can publish to the App Store. You can change the artwork to make this look like a 1942-style fighter plane game, Space Invaders, or make it a simple kids game.

The included video tutorial discusses customizing every element in the game. After watching the video, you’ll know how to…

– Add more ammo, with different collision diameters for striking enemies and strength variations
– Add more enemies. Change appearance, and add different strength per level
– Add more sounds
– Add different backgrounds per level
– Change the speed of enemy decend or player fire
– Change player or enemy animations (currently the player has three animations, default stance, firing the gun, and throwing ninja stars).
– Add splatter FX after an enemy kill (optional)
– Increase or decrease the difficulty of the game by simply changing the number of a few variables

More Details

When published the game runs at 60fps for the iPad 1 & 2, iPhone 4, and EVEN the iPhone 3GS.

The template is currently setup to publish a Universal iOS app (one that runs on both iPhone and iPad). You can easily change it to be only one or the other device.

The game includes a Menu button which currently has the option to start a new game, resume from pausing, or disable/enable audio. This popout menu can also be used to include any thing you want. Links to other apps, and so on.

The template also includes default startup images for the app, these should be changed to show your own title for the game and company logo. If you’d like to credit CartoonSmart for co-creating the app, we can send you a png logo to use in your startup image (you can also just drag n drop the logo in the header of all CartoonSmart pages)

The tutorial also discusses getting setup for Publishing in the App Store and Provisioning your App for code-signing. This is an essential step you’ll need to do before submitting your version of the app to the App Store. This is discussed early on in the tutorial video.

Finally… 

We feel this Starter Kit is an amazing jumping off point for your App. The bulk of the code is written already, but it IS a jumping off point. Please do not submit the app for review to Apple in its current state with our graphics. At the very least, please change the artwork to your own. But to really make a great game in the App Store, this Starter Kit needs a good weekend’s worth of your blood and sweat… Add some funny sounds, add more enemies, and make it your OWN!

Then enjoy being a Published App Developer!!

Preview on Vimeo

Store Link at CartoonSmart.com

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Thumbnail Image:

Box Art with Transparent Background (click to enlarge):

Supplemental Images (click to enlarge):

Preview of the app

 
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Posted by on November 15, 2011 in App Templates, iPhone and iPad Apps

 

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